EGRMGMT 578
Designing Customer Experiences in Technology
Greg Twiss
Description from DukeHub
Increasingly, the quality of a business's 'user experience' offerings provide the key to securing loyal customer relationships and sustainable market differentiation. Students are introduced to foundational design techniques and use case study discussions, readings, and hands-on projects to form a framework and 'personal toolkit' for designing compelling customer experiences. In addition, students flesh out this framework through project-based assignments and presentations applying the principles of design thinking, human factors, design for usability, and interaction design to analyze, create, and present effective customer experience solutions.
Skills
- designdescription: "user experience" and 5 more
- public speakingAI review: "create, and present effective customer experience solutions"
AI-resilient: 1 of 5
- Yes: Physical, lab or field work · "hands-on"
- No: Live work with people
- No: Judgment someone is accountable for
- No: A craft you practice with your hands or body
- No: Small, in-person format
The checks lean on Microsoft Research, Working with AI (2025), which found generative AI applies least to physical work and hands-on work with people. A signal, not a promise. How the score works
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